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		<title>Ed Coyle's Art Blog</title>
		<link>http://www.thegamespage.com/edwardcoyle2/blog1.php</link>
		<description>The Professional Art Blog of Edward Coyle</description>
		<language>en-US</language>
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		<ttl>60</ttl>
				<item>
			<title>Spokesperson Rotoscopes</title>
			<link>http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/05/27/spokesperson-rotoscopes</link>
			<pubDate>Thu, 28 May 2009 01:47:43 +0000</pubDate>			<dc:creator>Edward Coyle</dc:creator>
			<category domain="main">Video</category>
<category domain="alt">Compositing</category>			<guid isPermaLink="false">68@http://www.thegamespage.com/edwardcoyle2/</guid>
						<description>&lt;div class=&quot;videoblock&quot;&gt;&lt;object type=&quot;application/x-shockwave-flash&quot; data=&quot;http://www.youtube.com/v/Vrnl5JwMzR0&amp;amp;rel=0&amp;amp;border=0&quot; width=&quot;425&quot; height=&quot;345&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/Vrnl5JwMzR0&amp;amp;rel=0&amp;amp;border=0&quot; /&gt;&lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot; /&gt;&lt;/object&gt;&lt;/div&gt;

&lt;p&gt;I recently did some work for D4 Creative Group in Philadelphia in the form of rotoscoping.  My job was to remove various distractions in an otherwise clean scene.  Some of these included various brightly-lit exit signs, as well as spots on the ceiling and car tail lights that just happened to come through at the time of shooting the footage.&lt;/p&gt;

&lt;p&gt;I cut together this video to show before and after shots of the work I did.  Some of the footage was not color corrected at the time of the rotoscope, but the final renders I show are all color corrected by other freelancers.  This footage is &amp;#169;2009 D4 Creative Group.  However, the monstrous rotoscoping skills are all mine &lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_wink.gif&quot; alt=&quot;&amp;#59;&amp;#41;&quot; class=&quot;middle&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/05/27/spokesperson-rotoscopes&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<div class="videoblock"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/Vrnl5JwMzR0&amp;rel=0&amp;border=0" width="640" height="520"><param name="movie" value="http://www.youtube.com/v/Vrnl5JwMzR0&amp;rel=0&amp;border=0" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /></object></div>

<p>I recently did some work for D4 Creative Group in Philadelphia in the form of rotoscoping.  My job was to remove various distractions in an otherwise clean scene.  Some of these included various brightly-lit exit signs, as well as spots on the ceiling and car tail lights that just happened to come through at the time of shooting the footage.</p>

<p>I cut together this video to show before and after shots of the work I did.  Some of the footage was not color corrected at the time of the rotoscope, but the final renders I show are all color corrected by other freelancers.  This footage is &#169;2009 D4 Creative Group.  However, the monstrous rotoscoping skills are all mine <img src="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_wink.gif" alt="&#59;&#41;" class="middle" /></p><div class="item_footer"><p><small><a href="http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/05/27/spokesperson-rotoscopes">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/05/27/spokesperson-rotoscopes#comments</comments>
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			<title>Sketches for Grandmom</title>
			<link>http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/05/03/sketches-for-grandmom</link>
			<pubDate>Sun, 03 May 2009 21:14:36 +0000</pubDate>			<dc:creator>Edward Coyle</dc:creator>
			<category domain="alt">News</category>
<category domain="alt">Artwork</category>
<category domain="alt">Drawings</category>
<category domain="main">Sketches</category>			<guid isPermaLink="false">67@http://www.thegamespage.com/edwardcoyle2/</guid>
						<description>&lt;div class=&quot;image_block&quot;&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-05-03/grandmom.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-05-03/thumb_plugin/grandmom.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-05-03/poppop.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-05-03/thumb_plugin/poppop.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;For my Grandmom's 70th Birthday, I did some sketches of her and my late grandfather.  The originals are  pencil drawings on good sketch paper.  I did the sketches separately, and photoshopped them together for a finished printed 5x7.  She got both the sketches and the finished image for her birthday. &lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_smile.gif&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_smile.gif&quot; alt=&quot;&amp;#58;&amp;#41;&quot; class=&quot;middle&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/05/03/sketches-for-grandmom&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<div class="image_block"><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-05-03/grandmom.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-05-03/thumb_plugin/grandmom.png" alt="" title=""   /></a><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-05-03/poppop.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-05-03/thumb_plugin/poppop.png" alt="" title=""   /></a></div>
<p>For my Grandmom's 70th Birthday, I did some sketches of her and my late grandfather.  The originals are  pencil drawings on good sketch paper.  I did the sketches separately, and photoshopped them together for a finished printed 5x7.  She got both the sketches and the finished image for her birthday. <a href="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_smile.gif" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_smile.gif" alt="&#58;&#41;" class="middle" /></a></p><div class="item_footer"><p><small><a href="http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/05/03/sketches-for-grandmom">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/05/03/sketches-for-grandmom#comments</comments>
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			<title>Stick Figure Fighters Concept Logo</title>
			<link>http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/04/27/title-2</link>
			<pubDate>Mon, 27 Apr 2009 14:28:57 +0000</pubDate>			<dc:creator>Edward Coyle</dc:creator>
			<category domain="main">Logos</category>
<category domain="alt">Concept Art</category>
<category domain="alt">Vector Art</category>			<guid isPermaLink="false">66@http://www.thegamespage.com/edwardcoyle2/</guid>
						<description>&lt;div class=&quot;image_block&quot;&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-04-27/sff_logo_concept_02.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-04-27/thumb_plugin/sff_logo_concept_02.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;I haven't updated for a while, so I figured I'd start a new posting trend with this image.  This is a concept logo that I did for Gary's Stick Figure Fighters game.  Mostly because it has little visual representation at this point in terms of interface, I decided to add in this logo when I cut the recent gameplay footage that is now on TGP's front page.  It's only a concept logo, but I think it's nifty enough to stick.&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/04/27/title-2&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<div class="image_block"><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-04-27/sff_logo_concept_02.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-04-27/thumb_plugin/sff_logo_concept_02.png" alt="" title=""   /></a></div>

<p>I haven't updated for a while, so I figured I'd start a new posting trend with this image.  This is a concept logo that I did for Gary's Stick Figure Fighters game.  Mostly because it has little visual representation at this point in terms of interface, I decided to add in this logo when I cut the recent gameplay footage that is now on TGP's front page.  It's only a concept logo, but I think it's nifty enough to stick.</p><div class="item_footer"><p><small><a href="http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/04/27/title-2">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/04/27/title-2#comments</comments>
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			<title>Hurdler iPhone video demonstration</title>
			<link>http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/04/17/hurdler-iphone-video-demonstration</link>
			<pubDate>Fri, 17 Apr 2009 13:55:34 +0000</pubDate>			<dc:creator>Edward Coyle</dc:creator>
			<category domain="main">Video</category>
<category domain="alt">After Effects</category>			<guid isPermaLink="false">65@http://www.thegamespage.com/edwardcoyle2/</guid>
						<description>&lt;div class=&quot;videoblock&quot;&gt;&lt;object type=&quot;application/x-shockwave-flash&quot; data=&quot;http://www.youtube.com/v/YG3yo_XQ8L0&amp;amp;rel=0&amp;amp;border=0&quot; width=&quot;425&quot; height=&quot;345&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/YG3yo_XQ8L0&amp;amp;rel=0&amp;amp;border=0&quot; /&gt;&lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot; /&gt;&lt;/object&gt;&lt;/div&gt;
&lt;p&gt;Shot with a nearly-20-year-old video camera in not-so-decent lighting, I managed to get what I think is a fairly good demonstration video/commercial whipped up for our iPhone game, Hurdler.  Using Gary as the narrator, we walk you through how the game is played and show you a bit of the gameplay using the touch screen.  After cutting apart the sound in my old version of Goldwave, I did all of the video editing in Adobe After Effects.  I feel like it came out very good, and I enjoy checking the video daily to see what the comments have to say (which as of right now, there aren't many -- tell your friends about Hurdler!)&lt;/p&gt;

&lt;p&gt;Keep on the lookout for more of these, as we plan on releasing a ton of new games on the iPhone very soon, including an update to Hurdler!&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/04/17/hurdler-iphone-video-demonstration&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<div class="videoblock"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/YG3yo_XQ8L0&amp;rel=0&amp;border=0" width="640" height="520"><param name="movie" value="http://www.youtube.com/v/YG3yo_XQ8L0&amp;rel=0&amp;border=0" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /></object></div>
<p>Shot with a nearly-20-year-old video camera in not-so-decent lighting, I managed to get what I think is a fairly good demonstration video/commercial whipped up for our iPhone game, Hurdler.  Using Gary as the narrator, we walk you through how the game is played and show you a bit of the gameplay using the touch screen.  After cutting apart the sound in my old version of Goldwave, I did all of the video editing in Adobe After Effects.  I feel like it came out very good, and I enjoy checking the video daily to see what the comments have to say (which as of right now, there aren't many -- tell your friends about Hurdler!)</p>

<p>Keep on the lookout for more of these, as we plan on releasing a ton of new games on the iPhone very soon, including an update to Hurdler!</p><div class="item_footer"><p><small><a href="http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/04/17/hurdler-iphone-video-demonstration">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/04/17/hurdler-iphone-video-demonstration#comments</comments>
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			<title>iTGP Website</title>
			<link>http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/03/05/itgp-website</link>
			<pubDate>Thu, 05 Mar 2009 16:44:06 +0000</pubDate>			<dc:creator>Edward Coyle</dc:creator>
			<category domain="main">Websites</category>
<category domain="alt">Professional Matters</category>			<guid isPermaLink="false">64@http://www.thegamespage.com/edwardcoyle2/</guid>
						<description>&lt;div class=&quot;image_block&quot;&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05-a/iTGP_site.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05-a/thumb_plugin/iTGP_site.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;To go along with our new iPhone and iPod Touch game, I've also been busy building a fresh website to house everything to do with that game and any more games we do for the platform.  It's basically similar to the Back Room, except its layout is much different, and much of the emphasis is on buying the full version of the game.&lt;/p&gt;

&lt;p&gt;The site includes a scoreboard system optimized for the iPhone's Safari browser, as well as basic pages for description, instructions, and screen shots.  I'm very proud of how this site turned out.  It's pretty gratifying to see my web work on-the-go &lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_biggrin.gif&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_biggrin.gif&quot; alt=&quot;&amp;#58;&amp;#68;&quot; class=&quot;middle&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;You can see the site on a normal web browser, but it's best viewed on an iPhone/iPod Touch.  If you happen to have one, point Safari to &lt;a href=&quot;http://i.thegamespage.com&quot;&gt;http://i.thegamespage.com&lt;/a&gt; to check it out.  Expect that front page to fill up with more games later this year &lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_wink.gif&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_wink.gif&quot; alt=&quot;&amp;#59;&amp;#41;&quot; class=&quot;middle&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/03/05/itgp-website&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<div class="image_block"><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05-a/iTGP_site.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05-a/thumb_plugin/iTGP_site.png" alt="" title=""   /></a></div>
<p>To go along with our new iPhone and iPod Touch game, I've also been busy building a fresh website to house everything to do with that game and any more games we do for the platform.  It's basically similar to the Back Room, except its layout is much different, and much of the emphasis is on buying the full version of the game.</p>

<p>The site includes a scoreboard system optimized for the iPhone's Safari browser, as well as basic pages for description, instructions, and screen shots.  I'm very proud of how this site turned out.  It's pretty gratifying to see my web work on-the-go <a href="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_biggrin.gif" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_biggrin.gif" alt="&#58;&#68;" class="middle" /></a></p>

<p>You can see the site on a normal web browser, but it's best viewed on an iPhone/iPod Touch.  If you happen to have one, point Safari to <a href="http://i.thegamespage.com">http://i.thegamespage.com</a> to check it out.  Expect that front page to fill up with more games later this year <a href="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_wink.gif" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_wink.gif" alt="&#59;&#41;" class="middle" /></a></p><div class="item_footer"><p><small><a href="http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/03/05/itgp-website">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/03/05/itgp-website#comments</comments>
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			<title>Interface Design / Promo Art for Hurdler</title>
			<link>http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/03/05/interface-design-promo-art-for-hurdler</link>
			<pubDate>Thu, 05 Mar 2009 16:19:14 +0000</pubDate>			<dc:creator>Edward Coyle</dc:creator>
			<category domain="main">News</category>
<category domain="alt">Photoshopped</category>
<category domain="alt">Logos</category>
<category domain="alt">TGP Games</category>			<guid isPermaLink="false">63@http://www.thegamespage.com/edwardcoyle2/</guid>
						<description>&lt;p&gt;I haven't been able to update this blog recently because, despite the bad economy, I've had a large stream of freelance work, as well as a lot going on for Easy 8 Software.  This is the first week in a few months that I've had no work, and I'm happy that I have a second to collect myself and update on what I've been doing.&lt;/p&gt;

&lt;p&gt;For those that don't know, we're going to be releasing our first commercial game on a widely-known platform soon, the iPhone and iPod Touch.  What better game than one of my personal favorites and one of our most popular, Hurdler!  We've been working with a talented Mac programmer to help us port the game to Xcode, but we've also been trying to spruce the game up a bit in terms of presentation so that those that buy it feel they got their money's worth.  After all, the first thing the user sees when playing a game are the graphics, right? &lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_rolleyes.gif&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_rolleyes.gif&quot; alt=&quot;&amp;#58;&amp;#114;&amp;#111;&amp;#108;&amp;#108;&amp;#58;&quot; class=&quot;middle&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My Wacom Tablet's been getting quite a workout lately.  I've been doing lots of Hurdler illustrations for the various screens throughout the game, as well as the interface design (buttons, special effects for user input).  Below are some examples of these.  The last screenshot depicts the areas of the screen that you will touch to control Hurdler, similar to how you'd press the keys on a PC's keyboard.&lt;/p&gt;
&lt;div class=&quot;image_block&quot;&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/endscreen_lite.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/endscreen_lite.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/endscreen_lose.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/endscreen_lose.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/endscreen_win.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/endscreen_win.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/screen_help.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/screen_help.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/touchbuttons.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/touchbuttons.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;In addition to win and lose screens and such, I've also been doing the usual promo art thing.  I had actually drawn up this promo art for Hurdler 2 a while back, but decided to change it up just a bit for the iPhone game.  Notice my mad &quot;modular&quot; art skills  &lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_cool.gif&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_cool.gif&quot; alt=&quot;&amp;#66;&amp;#41;&quot; class=&quot;middle&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class=&quot;image_block&quot;&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/hurdler2_promo_01.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/hurdler2_promo_01.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/hurdler2_promo_02.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/hurdler2_promo_02.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;Finally, we've gotta depict the game on the apps screen somehow, right?  The two images below will be first thing you see after installing either build of the game on your iPhone/iPod Touch (depending on if you get the &quot;lite&quot; version for free, or pay for the full game). &lt;br /&gt;
 &lt;/p&gt;&lt;div class=&quot;image_block&quot;&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/hurdler_ipod_512.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/hurdler_ipod_512.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/hurdler_ipod_lite_512.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/hurdler_ipod_lite_512.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;As you can see, this has kept me busy for quite a while.  This is far from all the artwork I've been doing for this game, as I've done much more interface work than just this (I've made LOTS of buttons and menu text).  Look forward to seeing all of this stuff in action within the next week or two, as our Mac programmer is putting the finishing touches on it before submitting to the apps store.  Makes me wish I could afford the AT&amp;amp;T plan &lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_confused.gif&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_confused.gif&quot; alt=&quot;&amp;#58;&amp;#45;&amp;#47;&quot; class=&quot;middle&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/03/05/interface-design-promo-art-for-hurdler&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>I haven't been able to update this blog recently because, despite the bad economy, I've had a large stream of freelance work, as well as a lot going on for Easy 8 Software.  This is the first week in a few months that I've had no work, and I'm happy that I have a second to collect myself and update on what I've been doing.</p>

<p>For those that don't know, we're going to be releasing our first commercial game on a widely-known platform soon, the iPhone and iPod Touch.  What better game than one of my personal favorites and one of our most popular, Hurdler!  We've been working with a talented Mac programmer to help us port the game to Xcode, but we've also been trying to spruce the game up a bit in terms of presentation so that those that buy it feel they got their money's worth.  After all, the first thing the user sees when playing a game are the graphics, right? <a href="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_rolleyes.gif" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_rolleyes.gif" alt="&#58;&#114;&#111;&#108;&#108;&#58;" class="middle" /></a></p>

<p>My Wacom Tablet's been getting quite a workout lately.  I've been doing lots of Hurdler illustrations for the various screens throughout the game, as well as the interface design (buttons, special effects for user input).  Below are some examples of these.  The last screenshot depicts the areas of the screen that you will touch to control Hurdler, similar to how you'd press the keys on a PC's keyboard.</p>
<div class="image_block"><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/endscreen_lite.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/endscreen_lite.png" alt="" title=""   /></a><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/endscreen_lose.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/endscreen_lose.png" alt="" title=""   /></a><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/endscreen_win.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/endscreen_win.png" alt="" title=""   /></a><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/screen_help.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/screen_help.png" alt="" title=""   /></a><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/touchbuttons.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/touchbuttons.png" alt="" title=""   /></a></div>
<p>In addition to win and lose screens and such, I've also been doing the usual promo art thing.  I had actually drawn up this promo art for Hurdler 2 a while back, but decided to change it up just a bit for the iPhone game.  Notice my mad "modular" art skills  <a href="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_cool.gif" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_cool.gif" alt="&#66;&#41;" class="middle" /></a></p>
<div class="image_block"><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/hurdler2_promo_01.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/hurdler2_promo_01.png" alt="" title=""   /></a><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/hurdler2_promo_02.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/hurdler2_promo_02.png" alt="" title=""   /></a></div>
<p>Finally, we've gotta depict the game on the apps screen somehow, right?  The two images below will be first thing you see after installing either build of the game on your iPhone/iPod Touch (depending on if you get the "lite" version for free, or pay for the full game). <br />
 </p><div class="image_block"><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/hurdler_ipod_512.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/hurdler_ipod_512.png" alt="" title=""   /></a><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/hurdler_ipod_lite_512.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2009-03-05/thumb_plugin/hurdler_ipod_lite_512.png" alt="" title=""   /></a></div>
<p>As you can see, this has kept me busy for quite a while.  This is far from all the artwork I've been doing for this game, as I've done much more interface work than just this (I've made LOTS of buttons and menu text).  Look forward to seeing all of this stuff in action within the next week or two, as our Mac programmer is putting the finishing touches on it before submitting to the apps store.  Makes me wish I could afford the AT&amp;T plan <a href="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_confused.gif" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_confused.gif" alt="&#58;&#45;&#47;" class="middle" /></a></p><div class="item_footer"><p><small><a href="http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/03/05/interface-design-promo-art-for-hurdler">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.thegamespage.com/edwardcoyle2/blog1.php/2009/03/05/interface-design-promo-art-for-hurdler#comments</comments>
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			<title>Follow me on Twitter</title>
			<link>http://www.thegamespage.com/edwardcoyle2/blog1.php/2008/11/14/follow-me-on-twitter</link>
			<pubDate>Fri, 14 Nov 2008 17:13:37 +0000</pubDate>			<dc:creator>Edward Coyle</dc:creator>
			<category domain="main">News</category>			<guid isPermaLink="false">62@http://www.thegamespage.com/edwardcoyle2/</guid>
						<description>&lt;p&gt;&lt;a href=&quot;http://www.twitter.com/EdwardCoyle86&quot;&gt;http://www.twitter.com/EdwardCoyle86&lt;/a&gt;&lt;/p&gt;&lt;p&gt;It's been a while since I've updated.  I've had two big freelance gigs going on at the same time, so it's been tough (very little time to myself to play with 3d).  However, I've recently signed up for Twitter due to a few friends from college coercing me into it.  I've been having a lot of fun with it. &lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_smile.gif&quot; alt=&quot;&amp;#58;&amp;#41;&quot; class=&quot;middle&quot; /&gt;  If you like to tweet, hit me up @ EdwardCoyle86.  I'll put a link up here when I get some time.&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/blog1.php/2008/11/14/follow-me-on-twitter&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><a href="http://www.twitter.com/EdwardCoyle86">http://www.twitter.com/EdwardCoyle86</a></p><p>It's been a while since I've updated.  I've had two big freelance gigs going on at the same time, so it's been tough (very little time to myself to play with 3d).  However, I've recently signed up for Twitter due to a few friends from college coercing me into it.  I've been having a lot of fun with it. <img src="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_smile.gif" alt="&#58;&#41;" class="middle" />  If you like to tweet, hit me up @ EdwardCoyle86.  I'll put a link up here when I get some time.</p><div class="item_footer"><p><small><a href="http://www.thegamespage.com/edwardcoyle2/blog1.php/2008/11/14/follow-me-on-twitter">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.thegamespage.com/edwardcoyle2/blog1.php/2008/11/14/follow-me-on-twitter#comments</comments>
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			<title>Speed Ball is real!!</title>
			<link>http://www.thegamespage.com/edwardcoyle2/blog1.php/2008/10/23/speed-ball-is-real</link>
			<pubDate>Thu, 23 Oct 2008 16:29:35 +0000</pubDate>			<dc:creator>Edward Coyle</dc:creator>
			<category domain="alt">3D Models</category>
<category domain="main">Characters</category>
<category domain="alt">Rigging and Setup</category>
<category domain="alt">Texturing and Unwrap</category>			<guid isPermaLink="false">61@http://www.thegamespage.com/edwardcoyle2/</guid>
						<description>&lt;div class=&quot;image_block&quot;&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2008-10-23/2008-10-23_shoes_finished_01.png&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2008-10-23/thumb_plugin/2008-10-23_shoes_finished_01.png&quot; alt=&quot;&quot; title=&quot;&quot;   /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;At least, that's what I would have thought as a kid if I had seen this.  In my free time, I've been making adjustments to my signature character to make him look a little more realistic.  I finished the unwrap yesterday, and I'm working on retexturing him now (still need to make some nice looking, open-fingered gloves and add a bump map to the whole thing).  Not to mention, I added some Vray HDR lighting now that I'm familiar with it, and it's looking mighty fine.  By the way, this is rendered with Vray 1.5 SP2 for Max 9.&lt;/p&gt;

&lt;p&gt;I plan on redoing the rig from scratch, as there are some more complicated movements that I'd like him to make for the new demo reel that I'm planning.  Just figured I'd post this today because I'm very proud of the way it turned out. &lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_biggrin.gif&quot; rel=&quot;lightbox&quot;&gt;&lt;img src=&quot;http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_biggrin.gif&quot; alt=&quot;&amp;#58;&amp;#68;&quot; class=&quot;middle&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.thegamespage.com/edwardcoyle2/blog1.php/2008/10/23/speed-ball-is-real&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<div class="image_block"><a href="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2008-10-23/2008-10-23_shoes_finished_01.png" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/media/blogs/artblog/2008-10-23/thumb_plugin/2008-10-23_shoes_finished_01.png" alt="" title=""   /></a></div>

<p>At least, that's what I would have thought as a kid if I had seen this.  In my free time, I've been making adjustments to my signature character to make him look a little more realistic.  I finished the unwrap yesterday, and I'm working on retexturing him now (still need to make some nice looking, open-fingered gloves and add a bump map to the whole thing).  Not to mention, I added some Vray HDR lighting now that I'm familiar with it, and it's looking mighty fine.  By the way, this is rendered with Vray 1.5 SP2 for Max 9.</p>

<p>I plan on redoing the rig from scratch, as there are some more complicated movements that I'd like him to make for the new demo reel that I'm planning.  Just figured I'd post this today because I'm very proud of the way it turned out. <a href="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_biggrin.gif" rel="lightbox"><img src="http://www.thegamespage.com/edwardcoyle2/rsc/smilies/icon_biggrin.gif" alt="&#58;&#68;" class="middle" /></a></p><div class="item_footer"><p><small><a href="http://www.thegamespage.com/edwardcoyle2/blog1.php/2008/10/23/speed-ball-is-real">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.thegamespage.com/edwardcoyle2/blog1.php/2008/10/23/speed-ball-is-real#comments</comments>
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