At least, that's what I would have thought as a kid if I had seen this. In my free time, I've been making adjustments to my signature character to make him look a little more realistic. I finished the unwrap yesterday, and I'm working on retexturing him now (still need to make some nice looking, open-fingered gloves and add a bump map to the whole thing). Not to mention, I added some Vray HDR lighting now that I'm familiar with it, and it's looking mighty fine. By the way, this is rendered with Vray 1.5 SP2 for Max 9.
I plan on redoing the rig from scratch, as there are some more complicated movements that I'd like him to make for the new demo reel that I'm planning. Just figured I'd post this today because I'm very proud of the way it turned out. ![]()

It's a right-handed glove! This "character" is one that I added to my demo reel to give it a little bit of diversity from its originally all-environment lineup. It's actually part of a larger piece called "The Craps Calculator Intro".

This is Speed Ball. He is my first finished 3D character -- meaning that he is fully ready to animate within 3Ds Max. This was my initial attempt to get an entire project through the character pipeline. I'm pretty proud of the results.
This is actually an older render of Speed Ball. When I get time, I'll add to this post with some of the new ones rendered in mental ray.