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so after struggling for awhile to get my head around how Vray works, I've finally started to make some progress. I've got what I believe to be a nice evenly lit room in the works, and now I'm working on unwrapping and texturing everything in it. I'm very happy with the way its coming out so far, even though I'm just playing around with textures at this point (as you can see, some areas of the room aren't even textured in this render).
This image was rendered with V-ray 1.5 RC3 for 3ds Max 9. I believe it took roughly a half hour on my machine, but that was because it was drawing up a fresh irradiance map and light cache. It should go down a bit when I'm ready to do the final render and I have these two files stored. If you're 3D savvy, leave me some feedback on this sucker (make sure you click the thumbnail to get a better view).
I'm trying to keep this blog up to date, but the truth is I'm just bad at updating it. I've done a ton of work over the past few weeks on various things including my own website, Hurdler 2 graphics, and other 3D models. I will try to update every other day this week with new posts about this new work, rather than just give it all away in this post ![]()
UPDATE: I just realized that the original image I uploaded had an Alpha channel on it and was making the render look a little funky... if you took a look at it before, take another look at it now, it's much better ![]()